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Thursday, September 27. 2007
I had the pleasure of participating in a webinar yesterday with George Jaquette of Intuit and Aaron Strout of Shared Insights.
Aaron just posted the webinar archive and transcript on the Wearesmarter.com site.
Additionally, I wanted to post my notes from the event, which more or less sum up what I said (or meant to say: ) ).
Question 1: How do I create a value-driven community strategy?
It is important to remember that value is relative to your organization and also to your community. As an organization, you need to do some research (and soul searching) on why you want to host a community, what value you need to get out of the activity, and most importantly, what value YOU can bring to the table.
Hint: making your customers happy is generally a path to growth.
Question 2: Which metrics should I be measuring? (Measuring value in traditional and non-traditional ways)
The short answer? It depends on your community goals. It should be a mix of quantitative and qualitative.
Traditional Web Metrics ( a few examples)
Page views, time on site, referring sites, referring search engines, referring search terms
New Community / Social Media Metrics ( a few examples)
Member engagement: activity and "investment" in community
Member Loyalty & Satisfaction
Membership Growth and Attrition
Member referrals (also a sign of engagement),
Quality of content and exchange: For instance, resolution time, days thread was active, ratio of validated responses. Support communities are leading the way on best practices and reporting.
Tracking the brand through the “Community ecosystem”: Tracking brands and community members as they travel through the larger community ecosystem that spans sites, technologies and devices.
Impact of the community on revenue: Particular attention is being paid to the value of members, both to the host communities’ revenue, and the organization’s sales or fundraising.
Mobile interactions with the community: including views and posts from mobiles.
This question is explored more thoroughly in our Online Community Metrics 2007 report, which can be downloaded for free here.
Question 3: How do I manage my community, and how can I enlist my community to help?
First, you don't "manage" a community. You host. If your intention in engaging in community building activities is to manipulate the community in some way, don't bother. Members will run away in droves.
With that said, there is a role in every community for a manager or moderator that ensures that the community is a "clean, well lit place", or at least keeps to the culture and values expressed in the community policies. Policies and norms of expected behavior should be clearly articulated and easily accessible. This leaves the community moderator / manager to more interesting activities than deleting all the posts with "f@ck" in them, like actually participating in the community.
Give your community the tools to help manage the community , including the ability to rate and flag content, escalate issues to the moderator, and provide feedback on the user experience.
Find your influences and evangelists (typically, the most active (and positive) members), and put them on a pedestal. Sean O'Driscoll of MS has a lot of great things to say about the topic of engaging influencers.
Question 4: How do I grow my community without losing intimacy?
I'll be honest, I didn't exactly get this question. If you design a community UX poorly, event one with 100 members will feel anonymous.
My feedback was to basically grow from your base, and stick to your values and culture. Give members the ability to create subgroups, and allow members to create rich profiles.
Question 5: Within our company, who should blog and who shouldn’t?
Those with a point of view, subject matter expertise and a PERSONALITY should be blogging. I made the point that good blogging candidates in a company are likely already blogging outside of the company. Good corporate blogging often times feels like corporate "reality TV", providing access inside the corporate membrane in an informal, interesting and (hopefully) lighthearted way.
There were great questions via the phone, and a great back channel chat happening during the call. Again, the transcript can be found here.
Tuesday, September 25. 2007
The Online Community Producer at WEGO Health (www.wegohealth.com) must have a passion for social media and be a self-driven, hands-on individual who strives to make an immediate positive impact on a successful, fast growing Internet business. The atmosphere here at WEGO Health is relaxed and the hierarchy is flat – WEGO Health is a great place to grow and learn.
Requirements:
• You must have a passion for social media and online community from both the production/development and user experience perspectives.
• You should have excellent writing and communication skills. You must be extremely organized.
• Top notch marketing analytic skills are essential and you should be able to interact with a variety of business professionals.
• The Online Community Producer should be a problem solver who can take disparate information, distill it, and report key takeaways to senior management.
• Strong Microsoft Office skills – Word, Powerpoint, and Excel.
• 1-3 years experience and a college degree are preferred.
Responsibilities Include:
• Monitor the discussion groups and identify website users who could be considered for leadership roles in the community.
• Launch new health specific communities with the Community Director as needed.
• Implement an active recruitment effort to find and retain new community members.
• Assist in the development of aggressive marketing campaigns across multiple websites.
• Send weekly outreach e-mails to both new and existing site members.
• Review on a daily basis comments posted by members on the site for appropriate information.
• Coordinate mailings and surveys.
• Daily monitoring and analysis of web analytics tools to maintain or improve natural search positioning.
• Running and maintaining reports designed to convey key performance indicators to senior management.
• Provide first line of defense customer care to community members and site users. Respond to emails and help calls in a timely and engaging way.
About WEGO Health:
WEGO Health is a new company exploring next-generation consumer experiences in online health information. We are backed by a premier venture capital firm and are well positioned for out-of-the-gate success in this important industry. WEGO Health's founding CEO is a career online executive with significant experience and achievements with one of the world’s top consumer Internet companies. Visit www.wegohealth.com for more information.
Interested candidates should email a resume and coverletter to adriennelb@wegohealth.com
Saturday, September 22. 2007
I am doing a webinar on Tuesday, September 25th with George Jaquette of Intuit and Aaron Strout of Shared Insights.
We will be exploring the following 5 questions that most companies are asking about their community initiatives:
1. How do I create a value-driven community strategy?
2. Which metrics should I be measuring?(Measuring value in traditional and non-traditional ways)
3. How do I manage my community, and how can I enlist my community to help?
4. How do I grow my community without losing intimacy?
5. Within our company, who should blog and who shouldn't?
Please join us, and participate in the conversation.
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5 Questions Every Company is Asking About their Community
Where: Online
When: September 25, 2007 at 2:00 PM ET
Sign up here.
Sunday, September 16. 2007
 You have probably been hearing the term "social graph" a lot in recent weeks.
Mark Zuckerberg of Facebook describes the concept in a recent Business Week article:
As he (Zuckerberg) describes it, this is a mathematical construct that maps the real-life connections between every human on the planet. Each of us is a node radiating links to the people we know. "We don't own the social graph," he says. "The social graph is this thing that exists in the world, and it always has and it always will. It's really most natural for people to communicate through it, because it's with the people around you, friends and business connections or whatever. What [Facebook] needed to do was construct as accurate of a model as possible of the way the social graph looks in the world. So once Facebook knows who you care about, you can upload a photo album and we can send it to all those people automatically."
Since the Business Week interview, it seems (at least to me) like the concept of the "Social Graph" has taken on a life of its own. The definitions of social graph (at least from what I've seen) range from the mathematical construct Zuckerburg describes, to a mapping of relationships in a particular network. Others have suggested that the social graph maps relationships as well as contains activity streams, semantic data, and more.
I'm trying to get my head around this, as I think many are. I tried to think of the smartest person I know who regularly studies social network theory, and Marc Smith from Microsoft Research immediately came to mind. Marc was kind enough to answer my questions via email, and a transcript of that conversation follows.
Q. What is your definition of the "Social Graph"? Can this concept be discussed outside the context of social network theory?
I do not think you can get away from the ideas in social network theory and still make any sense of the concept “social graph”.
Computer Mediated Communication systems are social networks.
“The Social Graph” just means that since Joseph Moreno’s 1934 work on sociograms, we recognize that [1] all entities are tied to other entities through relationships and [2] all relationships can be represented as directed graphs, node lists, and matrices, and that each of these data structures is amenable to further analysis. The current fad is just the ever growing awareness of these facts combined with a very real change in the costs of authoring, collecting, and analyzing these structures in digital media. In a social network nodes are people and edges or lines that connect the nodes are relationships.
Our social network research focuses on relationships in older forms of computer-mediated social network services like email lists, newsgroups, web boards and other repositories of threaded conversation. We found interesting “roles” like “answer person” (seen below).
We documented this “answer person role: in a paper we recently published in the Journal of Social Structure: “Visualizing the Signatures of Social Roles in Online Discussion Groups” which is available from: http://www.cmu.edu/joss/content/articles/volume8/Welser/
Some of the tools we used to do this study along with others are available from our website ( http://www.research.microsoft.com/community/projects).
Our research points to the way to move from “page rank” to “people rank” by generating “social accounting metadata”. These measures of author behavior capture the structure of conversations and populations of community participants; the results can provide useful relevance ranking features for improving community search. Eric Brill published on the topic of making use of Netscan metadata as a feature of relevance ranking algorithms:
W. Xi, J. Lind and E. Brill, “ Learning Effective Ranking Functions for Newsgroup Search,” SIGIR’04, Sheffield, UK, July 2004.
We have published a series of papers in which we demonstrate the value of social accounting metadata to identify authors who display behaviors that are clearly associated with a particular role or function, such as the relatively few “answer people” who provide much of the support in online discussions.
Tammara Turner, Marc Smith, Danyel Fisher and Howard Ted Welser, Picturing Usenet: Mapping computer-mediated collective action, Journal of Computer mediated Communication, September 2005.
Viégas, Fernanda B., Marc Smith. " Newsgroup Crowds and AuthorLines: Visualizing the Activity of Individuals in Conversational Cyberspaces", Proceedings of Hawaii International Conference on Software and Systems (HICSS) 2004.
'Answer people,' the folks who contribute much of the value in the Internet, are a small minority of all online users. Our paper reports that less than 2% of authors in Usenet newsgroups are likely to be the helpful 'answer person' type — authors who reply to many other people with brief replies. Information visualizations highlight the difference between these helpful folks and other types of contributors. Of course, the remarkable things is that so few can provide so much to so many.
Q: Does the concept of the social graph deserve the media attention it's been getting of late?
Yes. Yes. A critical social structure is suddenly becoming very visible and computable in ways that are novel. I am impressed!
Q: Besides Facebook, what other sites or companies are doing interesting things with the "social graph"?
Everything that is about bringing people into contact with people creates a social graph, so all sorts of things are in this space. Email is about social graphs, it just often lacks the UI for the data structures it generates. That is changing, of course. Now there are applications that natively focus on the directed graph as their data structure. That is new as wellFor example, have you noticed that most email clients let you create contact records for each person you know but almost no email clients allow those contacts to have relationships to one another. Applications that generate one data structure do not always have mechanisms to read or analyze that data structure, or only gain those features as they mature.
Marc's suggestions for further reading & listening:
http://en.wikipedia.org/wiki/Graph_theory
http://www.insna.org/
Audio: Listen to Marc Smith's portion of the OCLC Symposium
Wednesday, September 12. 2007
 This month's Online Community Expert interview is with Joi Podgorny of Ludorum, Inc. Joi's area of expertise is the post-Facebook crowd, Tweens and Children.
Joi's Bio:
Joi has worked the past decade building and managing safe, online communities for kids, as well as developing and implementing strategies in the realms of digital production, integrated marketing, and youth interactive research with such companies as Nicktoons, YTV/Corus, ABC (Australia), Kraft/Post Cereals, Neopets, Sparktop, and Boys and Girls Clubs of America. Ludorum is dedicated to developing, acquiring and marketing intellectual entertainment properties, in both the new interactive distribution channels as well as classic linear TV. At Ludorum, Joi leads the integration of interactive/online strategies into Ludorum's television, publishing and toy properties.
It has been said before a ton of times, but I will keep saying it until it becomes common knowledge - Communities are hard work. They take resources to design and plan, but more importantly, they take resources to maintain.
What are the major online community and social media trends you have been paying attention to in the last 12 months?
Wow, September last year seems so long ago, doesn't it? I guess the predominant social media trend that I have found myself coming back to this year has been Immersive Gaming Environments, especially Virtual Worlds. It is definitely the newest generation/iteration of online community and it has been a very interesting year in that space.
The most important development from the explosion of Virtual Worlds we have seen this year is that more expanded definitions are being sought for what "virtual worlds" actually means. No longer are Second Life, Everquest and WOW the only examples people can name. Online community folks can name multiple virtual and dynamic worlds, as well as platforms and tools that are used daily in these environments. There are now offerings for multiple different populations of users and demographics - and the space is only going to expand in the next 12 months.
I think another aspect that will be interesting to watch in this space is how these environments will (or will not) become financially viable. Assimilating marketing and advertising messages into communities is very tricky in any context and this year we have seen some very heavy-handed attempts in Virtual Worlds specifically. That said, these pioneers are making these mistakes for everyone else. We should start to see less obvious attempts at marketing in these worlds in the months to come. Hopefully, the Marketers will start to realize what the Online Community Managers know to be true, which is that you have to get to know your community before you can market to them. Everyone could benefit from learning how to become a member of the community they are targeting, involving the community in the decision making process and, sometimes, deciding against marketing specific items to them because of the wisdom gained from the community.
Your work tends to focus on Tweens and children. How is that different than working with the current adult Internet population? Are their needs and habits significantly different?
I like the question regarding whether kids' needs are different than adults' needs online. My answer is yes and no. Adults are usually more aware of their multiple identities, both on and offline. They have their work personality, their friends' personality, their (seemingly) anonymous online personalities, etc and they are more able to see the lines of distinction between these identities. Kids also have multiple identities but they are less paranoid about separating them. Many kids, teens and young adults are comfortable with living aspects of their lives very publicly, online. I see pros and cons to both ways of identity juggling. Adults seem to have a better grasp (again, usually) on the ramifications of their actions and will/should act accordingly. Kids/Teens are freer in their identity exploration and therefore, they are able to learn so much more than if they were in a more protected stance.
One aspect that I think hasn't been looked at as thoroughly as it could have been, is how to deal with late tween/early teen audiences specifically. We have reached a point in our industry where there are handful of people with experience in managing youth communities. We know about moderation, COPPA compliance, filters and the like. Communities/Virtual Worlds like Club Penguin and Webkinz cater to younger children and their parents and have very strict parameters regarding how communication happens between users. But the population that I think needs more attention is that of kids between 11-15 (and the outliers). These young adults are huge communicators online, but are sometimes held back from their true potential due to the strict and rather archaic ideologies as to how they are allowed to interact online. Don't get me wrong, I am a youth online privacy advocate from the old school, but I think we need to look at the legislation and rules we put in place years ago, and see if any updates need to be made to accommodate where our communities have evolved. If we don't, I think we could miss out on some great opportunities for everyone online, not just kids and teens.
What do you see as the most significant opportunity to use online community for social good? What about for commercial purposes?
There is some great stuff happening in the online community space in regards to social good. Tons of awareness is being virally spread for seemingly infinite causes. Facebook and other social networking sites have become distribution channels for their members’ causes du jour. NFPs have resources like NTEN to offer tech and community driven resources for research and development. There is a move from raising awareness to creating action that is starting to happen everywhere in our society and it’s especially present online. The "armchair activists" who felt they were affecting change by clicking on a button online everyday or adding a badge to their profile are evolving into people craving a more substantial involvement and a desire to actually make the change happen. The Zazengo platform, launching this fall, is an example of how new tools and networks online are helping facilitate this sea change. They will offer a shared engine which enables organizations and individuals to lead their social networks in focused, on the ground, grass-roots action projects. It's kind of like the missing operating system for "think globally, act locally" - with the new emphasis on the "act" part.
As far as community for commercial purposes, that's a BIG umbrella. I deal in the entertainment realm, which is exciting as we have the impetus and usually the budgets to push the boundaries of the interactive experience. MTV/Nickelodeon (Viacom) and Disney, among many others, are always able to make a big showing in this space. If we can start to articulate solid and positive directions for online communities and then have them carried out through those distribution channels, the future for online communities in general will look very positive indeed.
What should every CEO know about online communities?
It has been said before a ton of times, but I will keep saying it until it becomes common knowledge - Communities are hard work. They take resources to design and plan, but more importantly, they take resources to maintain. This rule is true whether you are making your own community or partnering with someone else's for a specific initiative. The decision to add online community to your strategy is one that should not be taken lightly. It's like having a child - there is planning before and then continually after. And just like a child, managing an online community is difficult, frustrating, rewarding, and amazing all at the same time - in short, very complicated. Think about if and how you will be able to manage the community and all of it's probable and unpredictable evolutions BEFORE deciding to add it to your portfolio. The time and money spent will be worth it.
Tuesday, September 11. 2007
 Not to be outdone by the CNN/YouTube debates, the Albuquerque Journal will host an online debate with candidates for an open city council seat. Using Forum One's Live! Interviews Online hosted service as the debate platform, candidates will take questions from the public as well as from Journal reporter and moderator Dan McKay. The "Race for City Hall" debate on September 12 will include all four candidates for Albuquerque's District 6 and is the Journal's "first online chat with candidates for City Council." Call them what you will - online debate, live chat, discussion, or interview - facilitated events like this one encourage participation in politics, give candidates a chance to interact with voters, and draw attention to the event's sponsor. And, one advantage over the YouTube approach, is that you don't have to wear makeup or create flash cards to ask a question!
Wednesday, September 5. 2007
We conducted the Online Community ROI research study in May of 2007, as a function of the Online Community Research Network. The study explored how organizations determined ROI, what dimensions of value were being reported to management, and the attitudes in the organization around the concept of community value.
We had over 50 completed surveys, and participants included large software companies, large community destination sites, niche community sites, community platform providers and consultants. Most respondents were senior staff that managed most / all online community budgets for their organizations.
Organizational Attitudes Towards Online Community Investment
Overall, the survey results indicated a fairly high tolerance for investing in online community activities without clear “hard numbers” ROI. Other date in the survey results shows that dimensions of value other than fiduciary are being accepted as “return” on community investment and involvement. However, the majority of respondents did say they were expected to communicate clear return in the future. Creating a clear ROI model for most organizations is clearly a priority, even those not under immediate pressure to communicate value.

Attitude Towards Communication of Value
A small number of respondents reported that they had the ability to tie community initiatives back to their corporate goals, and to clearly communicate ROI. The majority of research participants felt their initiatives are adding value, but can’t provide a complete ROI model. A small percentage of respondents feel their initiatives are disconnected from corporate goals, and they currently don’t report on value. This speaks to the need for most organizations to create an ROI model, and one that includes more dimensions of value than direct financial value.

Online Community Budgets
One last data point from the survey. When we asked about online community budgets. 75% of those that answered indicated a spend of at least $50k, and there were a significant number of that indicated spends of over $100k and over $500k annually, not including headcount. Obviously one would need to understand an organization’s spend in other areas to determine the proportion of overall annual budget, but these budget numbers do indicate significant investment in community by the participating organizations.

Monday, September 3. 2007
 The Marketing & Online Communities conference is a little over two months away. The pre-conference activities are heating up, and I wanted to provide a short update.
First, we launched a Marketing & Online Communities microsite, with more information on speakers, location and sponsors.
Our confirmed speaker and adviser list includes:
• Dave Bottoms - Yahoo!
• Betsy Burroughs - Future Catalyst
• Andy Chambers - Digit
• Marcien Jenckes - AOL
• Michael Leifer - guerilla PR, Inc.
• Tim Manners - THE HUB Magazine / Cool News of the Day
• Steve Rubel - Edelman / Micro Persuasion
We are also speaking with several more folks from agencies, consumer products and the entertainment industry. Expect this list to grow over the next 2 weeks.
The intention of the conference is to have an in depth discussion about the challenges and opportunities that communities and social media present to both marketers and to community hosts and members. We are in the middle of great change, and we are seeing real world examples play out, sometimes to the detriment of the brand and the community, such as the recent Wal Mart / Facebook campaign.
If you would like to request an invitation to the event, please fill out this short form.
Some speaking and sponsorship opportunities are still available. Please let me know if you would like to discuss. bjohnston@forumone.com.
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